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bore_dialogs_pl.lua
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Text File
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2005-07-16
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7KB
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221 lines
dialogId("ob-m-neverim", "font_small", "I don`t believe we can make it...")
dialogStr("Nie wierz─Ö, ┼╝e nam si─Ö uda...")
dialogId("ob-m-nedosataneme", "font_small", "We aren`t going to get out of here.")
dialogStr("Nigdy si─Ö st─àd nie wydostaniemy.")
dialogId("ob-m-naveky", "font_small", "We are shut in here forever!")
dialogStr("Jesteśmy tu zamknięci na wieki.")
dialogId("ob-v-jit0", "font_big", "There must be a way out!")
dialogStr("Musi być jakaś droga...")
dialogId("ob-v-jit1", "font_big", "There is a solution, just we cannot see it.")
dialogStr("Musi być jakieś rozwiązanie, tylko my go nie widzimy.")
dialogId("ob-v-musi", "font_big", "Chin up player, there must be a way.")
dialogStr("Głowa do góry, na pewno jest na to sposób.")
dialogId("ob-v-klid", "font_big", "Take it easy.")
dialogStr("Wyluzuj.")
dialogId("ob-v-neobvykle", "font_big", "There is something strange about it...")
dialogStr("Coś mi tu nie pasuje...")
dialogId("ob-m-teorie", "font_small", "Just spare me your theories, please.")
dialogStr("Oszcz─Öd┼║ mi swoich teorii.")
dialogId("ob-v-mamto", "font_big", "I`ve got it. If we push that one...")
dialogStr("Wiem! Gdybyśmy popchnęli to...")
dialogId("ob-m-pokracuj", "font_small", "Go on!")
dialogStr("M├│w dalej...")
dialogId("ob-v-napad", "font_big", "Oh no, it was just an idea...")
dialogStr("Nie, tak tylko pomyślałem...")
dialogId("ob-v-vyzkousej", "font_big", "What if we try that...")
dialogStr("A może byśmy...")
dialogId("ob-m-co", "font_small", "What?")
dialogStr("Co?")
dialogId("ob-v-alenic", "font_big", "Nothing. Just an idea.")
dialogStr("Nie, nic. Głośno myślę.")
dialogId("ob-m-zase", "font_small", "Not again.")
dialogStr("No nie, znowu...")
dialogId("ob-v-nebavi", "font_big", "I`m tired of this.")
dialogStr("Ju┼╝ mnie to nie bawi.")
dialogId("ob-v-hrej", "font_big", "Just play, we want to get out.")
dialogStr("No graj, chcemy stąd wypłynąć.")
dialogId("ob-v-sami", "font_big", "If the player keeps doing nothing, we`ll have to solve it ourselves.")
dialogStr("Jeśli gracz zaraz czegoś nie zrobi, sami to rozwiążemy.")
dialogId("ob-m-pst", "font_small", "Shhh, don`t disturb the player. He or she might be thinking again...")
dialogStr("Pssst, nie zaczepiaj gracza, pewnie myśli.")
dialogId("ob-m-hlavu", "font_small", "Keep calm.")
dialogStr("Zachowaj zimn─à krew.")
dialogId("ob-m-klid", "font_small", "Take it easy.")
dialogStr("Wyluzuj.")
dialogId("ob-m-jesteneco", "font_small", "Will there be some action soon?")
dialogStr("Będzie się tu coś jeszcze działo?")
dialogId("ob-m-nedeje", "font_small", "Why aren`t we doing anything?")
dialogStr("Dlaczego nic si─Ö nie dzieje?")
dialogId("ob-m-proc", "font_small", "Why are we idle?")
dialogStr("Dlaczego tkwimy w bezruchu?")
dialogId("ob-m-ceka", "font_small", "Does he expect us to solve this on our own?")
dialogStr("Pewnie czeka, aż sami to rozwiążemy...")
dialogId("ob-v-nerus", "font_big", "Don`t be disruptive. The player is thinking again...")
dialogStr("Nie marudź, na pewno myśli...")
dialogId("ob-m-jetam", "font_small", "Is there a player there at all?")
dialogStr("Mo┼╝e tam w og├│le nie ma gracza?")
dialogId("ob-v-leskne", "font_big", "I don`t know. The screen glares too much from inside.")
dialogStr("Nie widzę, ekran się za bardzo świeci od srodka.")
dialogId("ob-v-prestavka", "font_big", "This little break will help.")
dialogStr("Kr├│tka przerwa nie zaszkodzi.")
dialogId("ob-o-nebavi", "font_both", "We are tired of waiting!")
dialogStr("Ju┼╝ nam si─Ö nie chce czeka─ç!")
dialogId("ob-o-halo", "font_both", "Hello!")
dialogStr("Halooo!")
dialogId("ob-v-nelekl", "font_big", "Did you flinch?")
dialogStr("Może stchórzył?")
dialogId("ob-m-mysleli", "font_small", "We were just afraid that you might have forgotten about us.")
dialogStr("Boimy się tylko, że o nas zapomniałeś.")
dialogId("ob-v-nehybes", "font_big", "Look, why don`t you move us a little bit?")
dialogStr("Może byś nas trochę poruszał?")
dialogId("ob-m-resit", "font_small", "We are the game, you are supposed to solve the puzzle!")
dialogStr("Jesteśmy grą, masz nami grać.")
dialogId("ob-v-akvarium", "font_big", "Buy yourself a fish tank for observations.")
dialogStr("Jak chcesz poobserwowa─ç rybki, to kup sobie akwarium.")
dialogId("ob-v-halo", "font_big", "Hellooo! We are here! Did you forget about us?")
dialogStr("Halooo! Tu jesteśmy! Nie zapomniałeś o nas?")
dialogId("ob-m-tezky", "font_small", "Difficult, isn`t it?")
dialogStr("Trudno si─Ö m├│wi.")
dialogId("ob-v-jidlo", "font_big", "Look player, couldn`t you bring us something to eat? Put it in the TEMP directory, we`ll eat it immediately.")
dialogStr("Słuchaj, graczu... mógłbyś nam przynieść coś do jedzenia? Włóż to do katalogu TEMP, a my to zaraz zjemy.")
dialogId("ob-m-strach", "font_small", "When you stop playing, don`t turn off the computer, please. It`s so dark and scary when you do.")
dialogStr("Gdy już skończysz grać, nie wyłączaj komputera... wtedy jest tak ciemno i straszno.")
dialogId("ob-m-jakdlouho", "font_small", "How long are we going to take to solve it?")
dialogStr("Jak długo jeszcze będziemy to rozwiązywać?")
dialogId("ob-v-zvykacka", "font_big", "As long as this chewing gum tastes good.")
dialogStr("Tak długo, dopóki moja guma do żucia ma jeszcze trochę smaku...")
dialogId("ob-m-zvykacka", "font_small", "What, you are finished? But this chewing gum still tastes extraordinary.")
dialogStr("Co, ju┼╝? Ale w mojej gumie jest jeszcze sporo smaku.")
dialogId("ob-v-ostani", "font_big", "What do you think, how are the others faring?")
dialogStr("Jak, twoim zdaniem, radz─à sobie inni?")
dialogId("ob-m-kdo", "font_small", "The other who?")
dialogStr("Jacy inni?")
dialogId("ob-v-kdoresi", "font_big", "The other players who are solving this game. Maybe they have managed to solve more levels.")
dialogStr("No, inni gracze. Mo┼╝e ju┼╝ rozwi─àzali wi─Öcej poziom├│w?")
dialogId("ob-m-pravdepodobne", "font_small", "It`s very likely.")
dialogStr("To całkiem możliwe.")
dialogId("ob-m-ach", "font_small", "Oh, yeah.")
dialogStr("O tak.")
dialogId("ob-v-copak", "font_big", "What happened?")
dialogStr("Co się stało?")
dialogId("ob-m-lito", "font_small", "I just feel so sorry...")
dialogStr("Tak jakoś mi smutno.")
dialogId("ob-v-colito", "font_big", "Sorry for what?")
dialogStr("Czemu ci smutno?")
dialogId("ob-m-vsechno", "font_small", "Sorry for everything.")
dialogStr("No... tak jakoś.")
dialogId("ob-v-covsechno", "font_big", "What everything?")
dialogStr("Jak jakoś?")
dialogId("ob-m-uplnevse", "font_small", "Completely everything! And leave me alone, I beg you!")
dialogStr("Tak po prostu! Zostaw mnie w spokoju!")